AI Insights · Timothy · July 2023
Top 5 Casual Games on iOS in Brazil for Q2 2023
Explore the performance of the top 5 casual games on iOS in Brazil for Q2 2023, including trends in downloads, revenue, and active users.
In Q2 2023, the top 5 casual games on iOS in Brazil demonstrated diverse performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into the weekly metrics of these popular apps.
8 Ball Pool™
Throughout the quarter, weekly revenue for 8 Ball Pool™ fluctuated, peaking at approximately $22.6K in early April and reaching a low of around $13.5K at the end of May. Weekly downloads saw a downward trend, starting at nearly 49.4K in late March and dropping to about 37.9K by the end of June. Active users also showed a slight decline, from over 1M in late March to around 838K by the end of June.
Subway Surfers
Subway Surfers experienced relatively stable weekly revenue, with minor fluctuations peaking at about $1K in late April and dipping to approximately $394 in mid-May. Downloads remained consistent, with a slight increase towards the end of the quarter, reaching up to 49K by the last week of June. Active users showed a gradual decline from over 1.5M in late March to just under 1.24M by the end of June.
Royal Match
Royal Match saw a steady increase in weekly revenue, starting at around $50.6K in late March and rising to approximately $62.4K by the end of June. Downloads followed a similar upward trajectory, beginning at about 13.3K and climbing to nearly 44.8K. Active users also increased, growing from around 199K in late March to over 275K by the end of June.
Gardenscapes
Gardenscapes maintained a relatively high weekly revenue, with peaks around $74.3K in mid-April and a slight dip to about $58K in mid-June. Downloads fluctuated, starting at approximately 21.8K in late March, peaking at around 30.4K in mid-April, and then gradually declining to about 12K by the end of June. Active users saw minor variations, ranging from about 98K in late March to a peak of 114K in late April, before settling at around 99K by the end of the quarter.
Candy Crush Saga
Candy Crush Saga consistently generated high weekly revenue, peaking at approximately $180K in mid-April. Downloads varied, starting at about 24.9K in late March, with a notable increase to around 41.5K in mid-April, and ending the quarter at about 24.7K. Active users showed a downward trend from about 167K in late March to around 144K by the end of June.
For more detailed insights and trends, visit Sensor Tower.